Saturday, 8 September 2018

MobileGO Blockchain Project: What We Know So Far

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The ICO market is awash with so many projects that it can be hard to distinguish good from bad. Such sentiment has led to speculation and rumours surrounding legitimate projects and the reposting of disinformation without checking the facts, something that we at OWLT Market have to hold our hands up to. With this in mind we would like to set the record straight about some false information that we published recently about blockchain project MobileGO.

This is the story of a company which is creating a blockchain-based application for the e-gaming market and suffered at the hands of malicious market actors looking to corrupt the image of a project post-ICO and defame its founders.

MobileGO

MobileGO was spawned from GameCredits, a universal cryptocurrency for the gaming industry which allows gamers and developers to buy and sell games, in addition to in-game add-ons in a faster and safer way, whilst also heightening user anonymity since cryptocurrency accounts do not directly indicate the name of the holder. This project was the 2016 brainchild of Sergey Sholom who came up with the concept of holding an Initial Coin Offering (ICO) for MobileGO.

The ICO was extremely successful, raising 53 million US dollars, showing how the crypto community believed in the ideas put forward in the project’s whitepaper.

A Turn for the Worse

However, the project soon became dogged by operational problems, with this compounded by partnerships which didn’t work out well. The biggest issue that the project was confronted by was the model as outlined in the whitepaper: the initial plan was to create a gaming store that would exist outside of that of Google Play, yet the games would be available for Android devices. Further complications ensued with the project team splitting on how to resolve the problems at hand, resulting in the creation of GameCredits Foundation. Along with disgruntled investors, some of these former MobileGO employees then launched a campaign to discredit Sergey Sholom and the project.

Before the infighting culminated in the project splitting, little attention was paid to the community that was forming around it, with internal information about what was going on not being conveyed properly. Moreover, the roadmap dates outlined at ICO were missed which caused an uproar amongst investors and the wider community throughout the internet, which began to speculate about the intentions of the company’s founders.

This speculation has turned out to be false.

In Fact

Although the company’s founders admit that mistakes have been made during the development phase of the project and in their choice of managing staff, they are resolute in their belief that the project will be a success and are actively working on improving their original plans. Sergey Shоlom spoke of the issues recently, stating, “I can admit that I made a lot of mistakes along this road—as happens to every entrepreneur or gamer—to everybody who is trying to achieve the “next level” for their game or for their business. I will only be focused on business, working to achieve our big success, even if some of the people are trying to prevent us from doing this.” He now plans to launch a full ecosystem for e-sports.

The company is currently developing the GNation ecosystem which will attract significantly more users than simply creating a store for Android games.

We got in contact with project founder Sergey Sholom who explained what the Esport platform and the GNation ecosystem will be made up of:

  • A public website that consists of high-quality landing pages and a proper CMS required for running activities in the ecosystem.
  • An ecosystem web portal which will be a web interface and an ecosystem representation layer for the end-user (gamer). The web portal offers users access to the largest part of the ecosystem functionality, with a unified experience across all platforms (PC/mobile).
  • A publisher’s account that helps businesses (publishers) work with the ecosystem, uploading and customizing content (games and marketing materials that are published on the ecosystem web portal), in addition to integrations.
  • A computing platform which offers a range of back-end services and end-user products, helping users to enter our computing network and share their PC hardware with the network for rewards.
  • Core services used by all the products inside the ecosystem (user service, API gateway, payment service, etc.).
  • A playground which is the user account area where clients can see all of their account activity, their attainments and achievements for which they receive GN Gold soft coins.
  • The Esport platform that is comprised of a set of back-end services and front-end deliverables for the end-user, ensuring a competitive experience in mobile/HTML5/PC games. It also includes a set of APIs and SDKs that help publishers (game developers) integrate their content into the platform. This is a place where game publishers can post their products and gamers can take part in tournaments and win MGO cryptocurrency.

The creation of a complete ecosystem rather than a simple store for games has allowed the company to attract major partners in the integration of the gaming payment system, as it has with big name, global IT companies something which will surely boost its global profile and attract a strong user base.

This is certainly a space to watch.

[The article has been duly modified as per the latest update received from MobileGO.]

The post MobileGO Blockchain Project: What We Know So Far appeared first on OWLT Market.



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